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Évolution #1781

VertexLayout depuis le shader program

Added by dragonjoker59 almost 4 years ago. Updated almost 4 years ago.

Status:
Fermé
Priority:
Normal
Assignee:
Category:
Architecture Générale
Target version:
Start date:
02/03/2016
Due date:
% Done:

100%

Estimated time:
16.00 h
Spent time:
Lien forum:

Description

Il faut que ce soit le programme qui détermine son vertex layout (au moins récupération des attributs + type si possible).
Puis il le donne au GeometryBuffers, qui va préparer son VAO en conséquence.

History

#1 Updated by dragonjoker59 almost 4 years ago

  • Category set to Architecture Générale
  • Status changed from Nouveau to Assigné
  • Assignee set to dragonjoker59
  • Target version set to 0.8.0
  • % Done changed from 0 to 30
  • Estimated time set to 16.00 h

#2 Updated by dragonjoker59 almost 4 years ago

  • Status changed from Assigné to Fermé
  • % Done changed from 30 to 100

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