⚲
Project
General
Profile
Sign in
Home
Projects
Help
Search
:
Jump to a project...
All Projects
Hébergement de projets Open Source
Projects
Activity
Issues
Spent time
Gantt
Calendar
News
Issues
View all issues
Custom queries
A faire
Issues
Filters
Add filter
Status
Project
Tracker
Priority
Author
Assignee
Target version
Subject
Description
Estimated time
% Done
File
Updated by
Last updated by
Lien forum
Issue
Assignee's group
Assignee's role
Target version's Due date
Target version's Status
Created
Updated
Closed
Start date
Due date
Related to
Is duplicate of
Has duplicate
Blocks
Blocked by
Precedes
Follows
Copied to
Copied from
Parent task
Subtasks
Options
Columns
Available Columns
Parent task
Author
Target version
Start date
Due date
Estimated time
Total estimated time
Spent time
Total spent time
% Done
Created
Closed
Last updated by
Related issues
Files
Lien forum
Selected Columns
Project
Tracker
Status
Priority
Subject
Assignee
Updated
Category
Group results by
Project
Tracker
Status
Priority
Author
Assignee
Category
Target version
% Done
Show
Description
Last notes
Totals
Estimated time
Spent time
Apply
Clear
#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
Category
1864
Castor3D
Bogue
Fermé
Normal
Mettre les UBO dans les RenderPass
dragonjoker59
12/21/2016 07:30 PM
Architecture Générale
1733
Castor3D
Évolution
Fermé
Normal
Mise à jour de CastorShape
dragonjoker59
09/18/2015 11:56 AM
IHM
1780
Castor3D
Bogue
Fermé
Normal
Objet animés liés?
dragonjoker59
02/13/2016 01:32 AM
Architecture Générale
1892
Castor3D
Évolution
Fermé
Normal
OIT - Weighted blend
dragonjoker59
06/13/2017 01:18 PM
Rendu
1855
Castor3D
Évolution
Fermé
Normal
Ombres - Objets ne recevant pas d'ombre
dragonjoker59
12/07/2016 01:50 PM
1707
Castor3D
Évolution
Fermé
Normal
Ombres, architecture de base
dragonjoker59
10/25/2016 12:17 AM
Architecture Générale
1708
Castor3D
Évolution
Fermé
Normal
Ombres: Shadow Mapping
11/08/2017 10:53 PM
Technique
1805
Castor3D
Évolution
Fermé
Normal
Optimisation de Submesh
dragonjoker59
04/19/2016 09:43 AM
Architecture Générale
1737
Castor3D
Bogue
Fermé
Normal
Ordre des multiplications
dragonjoker59
10/10/2015 11:29 PM
Architecture Générale
1679
Castor3D
Évolution
Fermé
Normal
Overlays de débogage
dragonjoker59
10/15/2015 08:58 PM
Overlays
1873
Castor3D
Évolution
Fermé
Normal
Parallax Occlusion Mapping
dragonjoker59
03/28/2017 03:01 PM
Rendu
1809
Castor3D
Évolution
Fermé
Normal
Particle system
dragonjoker59
12/04/2016 08:51 PM
Architecture Générale
1843
Castor3D
Tâche
Fermé
Normal
Particle system configurable
dragonjoker59
12/04/2016 08:52 PM
Architecture Générale
1846
Castor3D
Tâche
Fermé
Normal
Particle system CPU
dragonjoker59
11/22/2016 11:58 AM
Architecture Générale
1845
Castor3D
Tâche
Fermé
Normal
Particle system CS
dragonjoker59
12/04/2016 08:51 PM
Architecture Générale
1131
Castor3D
Évolution
Fermé
Normal
Passage à CMake
dragonjoker59
01/21/2011 06:09 PM
Multiplateforme
1894
Castor3D
Évolution
Fermé
Normal
PBR - Specular/Glossiness
dragonjoker59
07/23/2017 01:31 PM
Rendu
1895
Castor3D
Évolution
Fermé
Normal
PCF shadows
dragonjoker59
08/16/2017 08:33 PM
Rendu
1693
Castor3D
Évolution
Fermé
Normal
Phong Tessellation
dragonjoker59
09/22/2015 10:19 AM
Plugins
1849
Castor3D
Évolution
Fermé
Normal
Physical Based Rendering
08/16/2017 08:33 PM
Architecture Générale
1718
Castor3D
Évolution
Fermé
Normal
Plugin générique
dragonjoker59
10/15/2015 09:00 PM
Plugins
1691
Castor3D
Bogue
Fermé
Normal
PN-Triangles
dragonjoker59
08/23/2015 03:04 AM
Plugins
1770
Castor3D
Bogue
Fermé
Normal
Position relative à la caméra
dragonjoker59
01/27/2016 09:24 PM
Architecture Générale
1696
Castor3D
Bogue
Fermé
Normal
Problème d'instanciation
dragonjoker59
08/23/2015 03:04 AM
Architecture Générale
1775
Castor3D
Tâche
Fermé
Normal
Refactoring animations
dragonjoker59
01/28/2016 02:24 PM
Architecture Générale
« Previous
1
…
4
5
6
7
8
…
10
Next »
(126-150/237)
Per page:
25
,
50
,
100
Also available in:
Atom
CSV
PDF
CSV export options
Selected Columns
All Columns
Description
Last notes
Loading...