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Project
Tracker
Status
Priority
Subject
Assignee
Updated
Category
1753
Castor3D
Évolution
Fermé
Bas
PostEffect Bloom
dragonjoker59
01/08/2016 01:37 PM
Plugins
1090
Castor3D
Évolution
Fermé
Bas
OpenGL 3.x et OpenGL 4.x
dragonjoker59
09/10/2015 10:45 AM
OpenGL
1092
Castor3D
Évolution
Fermé
Bas
Uniform Buffer Objects
dragonjoker59
09/28/2015 02:08 AM
OpenGL
1094
Castor3D
Évolution
Fermé
Bas
Vertex Array Objects
dragonjoker59
09/28/2015 02:09 AM
OpenGL
1694
Castor3D
Évolution
Fermé
Bas
Picking
dragonjoker59
10/25/2016 12:19 AM
Architecture Générale
1708
Castor3D
Évolution
Fermé
Normal
Ombres: Shadow Mapping
11/08/2017 10:53 PM
Technique
1709
Castor3D
Évolution
Nouveau
Normal
Ombres: Shadow volumes
11/29/2016 04:58 PM
Technique
1714
Castor3D
Évolution
Fermé
Normal
Revue des plugins de Technique
dragonjoker59
09/04/2015 07:46 PM
Technique
1716
Castor3D
Évolution
Fermé
Normal
Déplacement du code des shaders, pour les techniques
dragonjoker59
09/04/2015 07:45 PM
Technique
1759
Castor3D
Bogue
Fermé
Normal
SSAA
dragonjoker59
01/29/2016 11:23 AM
Technique
1764
Castor3D
Évolution
Nouveau
Normal
Depth Peeling
12/07/2016 12:37 PM
Technique
1869
Castor3D
Évolution
Fermé
Normal
Deferred Rendering techniques
dragonjoker59
03/16/2017 01:21 PM
Technique
1889
Castor3D
Tâche
Fermé
Normal
Intégration du deferred rendering
dragonjoker59
06/07/2017 09:56 AM
Technique
1794
Castor3D
Évolution
Fermé
Normal
Refraction
dragonjoker59
07/15/2017 12:27 PM
Rendu
1830
Castor3D
Évolution
Fermé
Normal
Brouillard
dragonjoker59
10/05/2016 09:55 AM
Rendu
1831
Castor3D
Évolution
Fermé
Normal
Shadow Mapping - Directional Lights
dragonjoker59
12/04/2016 09:24 PM
Rendu
1832
Castor3D
Évolution
Fermé
Normal
Shadow Mapping - Spot Lights
dragonjoker59
10/14/2016 09:14 PM
Rendu
1833
Castor3D
Évolution
Fermé
Normal
Shadow Mapping - Point Lights
dragonjoker59
03/06/2017 03:15 PM
Rendu
1854
Castor3D
Évolution
Fermé
Normal
Shadow Mapping - Multiples spot lights
dragonjoker59
03/08/2017 10:55 AM
Rendu
1856
Castor3D
Évolution
Fermé
Normal
Shadow Mapping - Multiples point lights
dragonjoker59
03/08/2017 10:56 AM
Rendu
1865
Castor3D
Évolution
Fermé
Normal
Equirectoanglar Skybox
dragonjoker59
03/06/2017 03:15 PM
Rendu
1866
Castor3D
Évolution
Fermé
Normal
Configuration du Shadow mapping via la scène
dragonjoker59
03/16/2017 01:19 PM
Rendu
1872
Castor3D
Évolution
Fermé
Normal
Reflection mapping
dragonjoker59
07/15/2017 12:23 PM
Rendu
1873
Castor3D
Évolution
Fermé
Normal
Parallax Occlusion Mapping
dragonjoker59
03/28/2017 03:01 PM
Rendu
1874
Castor3D
Évolution
Fermé
Normal
Screen Space Ambient Occlusion
dragonjoker59
07/15/2017 12:22 PM
Rendu
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